﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace DaoDataEntity
{
    /// <summary>
    /// 装备信息
    /// </summary>
   public class EquipinfoEntity
    {
        EquipbaseinfoEntity equipbase = null;

        public EquipbaseinfoEntity Equipbase
        {
            get { return equipbase; }
            set { equipbase = value; }
        }

        int equipInfoID = -1;
       /// <summary>
       /// 装备信息主键
       /// </summary>
        public int EquipInfoID
        {
            get { return equipInfoID; }
            set { equipInfoID = value; }
        }
        int equipBaseInfoID = -1;
       /// <summary>
       /// 装备基础信息外键
       /// </summary>
        public int EquipBaseInfoID
        {
            get { return equipBaseInfoID; }
            set { equipBaseInfoID = value; }
        }
        int holeNum = -1;
       /// <summary>
       /// 装备孔数
       /// </summary>
        public int HoleNum
        {
            get { return holeNum; }
            set { holeNum = value; }
        }
        string addGem = "";
       /// <summary>
       /// 附加宝石
       /// </summary>
        public string AddGem
        {
            get { return addGem; }
            set { addGem = value; }
        }
        int strongLevel = -1;
       /// <summary>
       /// 强化等级
       /// </summary>
        public int StrongLevel
        {
            get { return strongLevel; }
            set { strongLevel = value; }
        }
        int makerID = -1;
       /// <summary>
       /// 制造者
       /// </summary>
        public int MakerID
        {
            get { return makerID; }
            set { makerID = value; }
        }
    }
}
